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Half-Life
Steam ↗Mood within the usual range: 94% positive, against its usual 95%
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How the game is doing
94% positive reviews over the last 7 days, usually 95% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «without a doubt, the most legendary game, the making of Valve as a company. you can play it even 25+ years later. Zen is a bit tedious, otherwise no complaints» ▲ recommended · translated
- «A legend, finished it 14 years after dropping the Zen world, gestalt closed» ▲ recommended · translated
- «Still mad about the game's ending and the soap dish on Freeman's shoes 0-0» ▼ not recommended · translated
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.