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VRChat
Steam ↗Reviews far cooler than usual: 13% positive, against its usual 71%
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How the game is doing
13% positive reviews over the last 7 days, usually 71% · Oct 29 – Nov 4 · M5 · quake
What players write this week
- «Despite an overwhelming 95% response in favor of adding a label to police generative-AI content, VRC refuses to appropriately moderate or police the usage of Generative AI.» ▼ not recommended
- «The company behind VR Chat doesn't listen to 95% of their community, caring more about monetizing useless garbage, protecting AI bro's fragile egos, and keeping the investors happy.» ▼ not recommended
Shift log
Shifts over the past year: 3
- Release 2026.4.1 is now Live! — Mood dipped (M5). Oct 28, 2026 · usually 70%, 13% over the 7 days since the event; 69% in the week before the event.
AI breakdown: The major Release 2026.4.1 update arrived on October 28, and the mood shifted sharply: the share of Not Recommended reviews rose from 31% to 91%. How the company treats players was the main topic, with complaints about it climbing from 1% to 70%. - Release 2026.3.3 is now Live! — No notable reaction. Oct 2, 2026 · usually 72%, 70% over the 7 days since the event; 69% in the week before the event.
AI breakdown: Share of Not Recommended reviews: 31% in the 7 days before and 30% after (-0 pp); the topics of reviews did not change noticeably.
Digest · Oct 22, 2026 – Oct 29, 2026
AI breakdown: Release 2026.4.1 got a chilly reception Release 2026.4.1 went live on October 28, and its initial reception was well below the game's usual. The week brought a tremor: positive reviews stood at 63%, against the game's usual 71%. Complaints about monetization and company practices grew; complaints about the community eased and praise for it rose, while a few reviews also mentioned moderation.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.