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ReStory: Chill Electronics Repairs
Steam ↗Mood within the usual range: 93% positive, against its usual 94%
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How the game is doing
93% positive reviews over the last 7 days, usually 94% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «It took the devs 2.5 months to fix a game-breaking bug which prevented you from progressing the storyline (and unlocking new content).» ▼ not recommended
- «Devs lied about use of AI in their game. They knew the art was AI generated and tried to hide the fact.» ▼ not recommended
- «Apart from it being incredibly repetitive and boring, just completing online orders and encountering only 3 in-person costumers, one of them not even showing their face in 10 days ingame playtime» ▼ not recommended
Shift log
- The FUZZBY Update is Here! — Mood dipped (M1). Oct 27, 2026 · usually 94%, 91% over the 7 days since the event; 89% in the week before the event.
- 🪛THANK YOU FOR 300k SALES! | OST & Artbook | Patch: 1.0.010r 💛 — No notable reaction. Aug 13, 2026 · 96% before, 96% after.
- Restory: Chill Electronics Repairs Is Open! 💛✨ — Game launch. Aug 6, 2026.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.