Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
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Fallout 4
Steam ↗Mood within the usual range: 84% positive, against its usual 82%
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How the game is doing
84% positive reviews over the last 7 days, usually 82% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «its like developers want player just have fun and explore the world. main story is very forgettable instead I was doing random things like exploring and killing bad guys.» ▲ recommended
- «Today I find myself crashing the game and YouTubing ways to not crash. Every fix is a mod, and it's still broken.» ▼ not recommended
- «The open world is great, as is the game itself, there are many interesting quests, this part is much better in terms of leveling and not as hardcore as the third part» ▲ recommended · translated
Shift log
Shifts over the past year: 5
- Sharp drop (M3). Aug 17, 2026 · usually 82%, 60% over the 7 days since the event; 85% in the week before the event.
- Sharp drop (M3). May 26, 2026 · usually 85%, 68% over the 7 days since the event; 84% in the week before the event.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.