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over the hill
Steam ↗Mood within the usual range: 91% positive, against its usual 92%
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How the game is doing
91% positive reviews over the last 7 days, usually 92% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «It's one of those games where you set off towards something in the distance, get distracted about 10 times along the way, and end up somewhere completely different. And that's what makes it so good.» ▲ recommended
- «For anyone that played the demo and was very let down by the poor optimization, I'm happy to say the game runs much better now!» ▲ recommended
- «Its kind of like snowrunner except I don't feel like throwing my controller through my TV out of frustration.» ▲ recommended
Shift log
- over the hill 🏕️ available NOW! — Game launch. Oct 14, 2026.
Digest · Oct 22, 2026 – Oct 29, 2026
AI breakdown: over the hill: scenery, multiplayer, zero drama The October 14 release is still fresh, and the mood is calm: 92% positive reviews, unchanged from the week before. Players keep praising the scenery and multiplayer; physics and authentic driving are new topics, while complaints about content and performance are up slightly.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.