Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
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How the game is doing
49% positive reviews over the last 7 days, usually 56% · M0 · calm
What players write this week
- «This game is impossible to like with randoms.» ▼ not recommended
- «I would heavily caution against getting Rogue Core, especially if you are looking for a Roguelike experience in the DRG theme.» ▼ not recommended
Shift log
Shifts over the past year: 1
- Update 2 is LIVE! See the full patch notes / changelist here. — Players loved it (M1). Sep 2, 2026 · usually 57%, 72% over the 7 days since the event; 73% in the week before the event.
- Sharp swing, within the usual range. Aug 24, 2026 · usually 60%, 75% over the 7 days since the event; 42% in the week before the event.
- Patch Notes: Rc:EA:01.02 — Mood dipped (M1). Jul 7, 2026 · usually 61%, 52% over the 7 days since the event; 60% in the week before the event.
- Update 01 is live! See the full patch notes here. — Players loved it (M2). Jun 17, 2026 · usually 61%, 75% over the 7 days since the event; 60% in the week before the event.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, monthly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.