Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
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What players write this week
- «It's been an hour and 40 minutes and I haven't finished the tutorial quests. I'm not slow at it. I haven't gotten to the game yet and that's a problem.» ▼ not recommended
- «Time limited microtransactions and the first quest path is free, if you don't complete it in time, tough nelly - the rest are likely to ask for bucks.» ▼ not recommended
- «I spent most of my playtime running around between my house and the town to complete fetch quests and doing repetitive tasks around the home.» ▼ not recommended
Shift log
- 🎊 Loftia has launched into Early Access!! — Game launch. Nov 3, 2026.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.