Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
top stories right now
What's happening
All games
Missing a game?
similar games · last 7 days
Warframe
Steam ↗Mood within the usual range: 87% positive, against its usual 89%
We post shifts for this and other games on
Preparing the data…
Crunching this game's numbers — it usually takes a few seconds. The page will update on its own.
The data isn't ready yet. Try refreshing in a minute.
How the game is doing
87% positive reviews over the last 7 days, usually 89% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «Firstly, nerfing fun builds and interactions in a PVE game is clearly the wrong balancing choice, they aren't at a game breaking level that would ruin other player's experience.» ▼ not recommended
- «Making an entire event to "prepare" for nerf is crazy. People wasted millions of resources on new stuff just to get rug pulled.» ▼ not recommended
- «Popular weapons become more popular while lesser used weapons get even less reasons to be used. Which only leads to even less versatility.» ▼ not recommended
Shift log
Shifts over the past year: 6
- The Icebind is live now! — No notable reaction. Oct 7, 2026 · usually 89%, 89% over the 7 days since the event; 88% in the week before the event.
- Iceblade of Narin Available now! — Mood dipped (M3). Sep 23, 2026 · usually 91%, 81% over the 7 days since the event; 88% in the week before the event.
- Styanax Prime Access — Mood dipped (M2). Jun 17, 2026 · usually 91%, 88% over the 7 days since the event; 90% in the week before the event.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.