Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
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similar games · last 7 days
Half-Life 2
Steam ↗Mood within the usual range: 98% positive, against its usual 97%
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How the game is doing
98% positive reviews over the last 7 days, usually 97% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «A masterpiece for all time, what else is there to say, in 2004 this was fantastic» ▲ recommended · translated
- «A story deserves its final chapter. And a great story deserves an equally great ending.» ▲ recommended · translated
- «Can't wait for ep3!» ▲ recommended
Shift log
Shifts over the past year: 3
- Pullback after a rise (M2). Jul 31, 2026 · 99% before, 96% after.
- Rebound after a dip (M2). Jul 24, 2026 · 95% before, 99% after.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.