Every patch leaves a mark.
How Steam players react to patches, seasons and launches — measured against what is usual for each game.
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How the game is doing
36% positive reviews over the last 7 days, usually 65% · M3 · shaking
What players write this week
- «day 1 of wipe and there are tanks. I dont have the weapons to kill tanks because the rpg is useless, and I cant farm support because the tanks are farming the lobby.» ▼ not recommended
- «You will never unlock more than 30% of the content before the developers wipe out everything to indulge youtubers and players who spend ridiculous amount of playing time.» ▼ not recommended
- «After the decision to decrease ping limit and eventually region locking, I wont be able to do that anymore fix your anticheat, dont put the burden on the players to only play with cheaters.» ▼ not recommended
Shift log
Shifts over the past year: 3
- Wardogs | Season 02 Is Now Live — Mood dipped (M2). Oct 15, 2026 · usually 69%, 47% over the 7 days since the event; 69% in the week before the event.
AI breakdown: Season 02 went live on October 15, 2026, and the mood turned sharply: the share of Not Recommended reviews rose from 31% to 53%. Complaints spread across several topics, with the biggest rise in balance of power and vehicles — from 21% to 36%. - 3 Million Sales + Golden Joystick Awards [VOTE NOW!] — Mood dipped (M2). Sep 26, 2026 · usually 78%, 64% over the 7 days since the event; 68% in the week before the event.
AI breakdown: Share of Not Recommended reviews: 32% in the 7 days before and 36% after (+4 pp); the topics of reviews did not change noticeably. - 2 Million Copies Sold — Mood dipped (M2). Sep 15, 2026 · 80% before, 71% after.
AI breakdown: On September 15, 2026 the game marked 2 million copies sold. The share of Not Recommended reviews rose from 20% to 29%, and complaints about play modes and how players interact with each other went from 8% to 22%; other topics also drew more complaints. - Wardogs Launch Trailer — Game launch. Sep 10, 2026.
Digest · Oct 15, 2026 – Oct 22, 2026
AI breakdown: Season 02 lands and the mood takes a hard hit Season 02 went live on October 15, and the positive share fell from 69% to 47% over the week. Complaints about class and weapon balance and about progression pacing roughly doubled, with connectivity and update quality also coming up more often. Praise for the social side thinned out.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, monthly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.