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STALZONE
Steam ↗Mood within the usual range: 66% positive, against its usual 68%
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How the game is doing
66% positive reviews over the last 7 days, usually 68% · Nov 1–7 · M0 · calm
What players write this week
- «an itch.io project made by a 11 year old has better balancing…» ▼ not recommended
Shift log
Shifts over the past year: 3
- Patch Notes [28.10.2026] — Within the game's usual swings. Oct 28, 2026 · usually 70%, 67% over the 7 days since the event; 67% in the week before the event.
- Patch Notes [30.09.2026] — Players loved it (M1). Sep 30, 2026 · usually 67%, 75% over the 7 days since the event; 73% in the week before the event.
- Patch Notes [02.09.2026] — Pullback after a rise (M1). Sep 2, 2026 · 74% before, 67% after.
- Sharp rise (M2). Aug 21, 2026 · usually 65%, 74% over the 7 days since the event; 65% in the week before the event.
- Patch Notes [22.07.2026] — Rebound after a dip (M2). Jul 22, 2026 · 57% before, 69% after.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.