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Enshrouded
Steam ↗More reviews than usual, mood within the usual range: 84% positive, against its usual 82%
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How the game is doing
84% positive reviews over the last 7 days, usually 82% · Oct 29 – Nov 4 · M0 · calm
What players write this week
- «Hollow Halls are a mechanic that is not optional, and locks several items behind it. It is group content, and they made no modifications to it for solo play.» ▼ not recommended
- «I should not be getting sub-60 FPS with this setup on high settings 1440p with 18% CPU usage and 50% GPU usage» ▼ not recommended
- «We finally made it to 1.0 and the only thing missing are my friends who forced me to buy it and then stopped playing.» ▲ recommended
Shift log
Shifts over the past year: 2
- Enshrouded 1.0 is LIVE! Check out our Highlights video! — No notable reaction. Oct 15, 2026 · usually 83%, 81% over the 7 days since the event; 91% in the week before the event.
AI breakdown: Enshrouded 1.0 launched on October 15, 2026, and the mood turned sharply: the share of Not Recommended reviews rose from 9% to 19%. Complaints covered several topics, with update quality the most visible — from 0% to 3% of reviews with text. - 1.0 Combat: changes and additions — Within the game's usual swings. Sep 23, 2026 · usually 80%, 85% over the 7 days since the event; 80% in the week before the event.
AI breakdown: Share of Not Recommended reviews: 21% in the 7 days before and 15% after (-6 pp); the topics of reviews did not change noticeably. - Enshrouded: Forging the Path Livestream — No notable reaction. May 22, 2026 · usually 80%, 80% over the 7 days since the event; 75% in the week before the event.
AI breakdown: Share of Not Recommended reviews: 25% in the 7 days before and 20% after (-5 pp); the topics of reviews did not change noticeably.
Digest · Oct 22, 2026 – Oct 29, 2026
AI breakdown: Enshrouded 1.0: world praised, combat complaints rise A week after Enshrouded 1.0 launched, the share of positive reviews stood at 79%, below the game's usual 83% — a mild tremor. Players praise the world, but complaints about combat, difficulty and the grind are up from the previous week, while performance complaints have eased.
no magnitude for a new game yet: its “usual” appears three weeks after launch
Chart
Daily share of positive reviews and every layer you can add to it; weeks and readings below.
Shift log
All game news
Every news item except minor ones: mood and review count for the week before and after.
This game isn't labeled by the model, so it has no catalog topics, weekly digests or event analyses. Everything else — chart, chronicle, words, audience and the reviews themselves — works without the model.
Topics labeled by the model
Review words
Which words became more frequent and what people write about overall, from English and Russian reviews, no model involved.
Who's writing
First the week — which languages moved against their own usual; then the whole collected history by group: hours played at review time, language, how the game was obtained.